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Old May 04, 2006, 10:08 AM // 10:08   #1
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Default Resolving Stalemates in 4v4

Because it happens a lot more than it should... You play a 4v4 and maybe both teams end up with too much healing and not enough damage dealing (especially in random arena), you find yourself in a situation where both teams are going at each other but NOBODY IS DYING. It just becomes a test of patience, and it is rather pointless as the players stand around waiting for someone from either team to leave or just give up and stop trying to survive...

I recommend a kind of super sudden death thing, which would be something like this. After 5 minutes or so with no players dying, everyone gets hit with an unremovable -1 health degen! This helps offset the healing so that the teams can do enough damage to kill each other. If it's not enough, after another few minutes it's increased to -2. Hypothetically, it could go further, but it probably wouldn't need to go much further. Eventually, the degen, in addition to taking damage from the enemy team, will leave one team or the other out for the count!

This would only be for Random Arena and maybe Team Arena. There's not such a problem with stalemates in other kinds of PVP so this would not be put into place there.
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Old May 04, 2006, 10:20 AM // 10:20   #2
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How bout just leave? ... /notsigned
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Old May 04, 2006, 11:42 AM // 11:42   #3
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What Song said, someone is bound to leave sooner or later and then you will either win or lose depending on the person who left.

/notsigned.
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Old May 04, 2006, 12:00 PM // 12:00   #4
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Quote:
Originally Posted by Song Rui
How bout just leave? ... /notsigned
But if I was willing to leave matches before I was actually defeated, then the RA runners have already won. I can see it becomming a strain on the runners if they have to keep stopping to heal (mending is easy to remove, so it wouldn't help them).

1 degen every 10 mins or so would work and not cause any problems for most matchups.

/signed
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Old May 04, 2006, 01:19 PM // 13:19   #5
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Quote:
Originally Posted by bilateralrope
then the RA runners have already won
They win the moment you press "Enter Mission" and end up with 3 other people and not one snare between you.

/notsigned, just quit. The point of this arena is to gain faction, not to win every battle.
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Old May 04, 2006, 01:45 PM // 13:45   #6
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/notsigned

instead: Stop getting damage alltogether and have a rock paper scissors contest.
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Old May 04, 2006, 03:33 PM // 15:33   #7
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I think it would be easier and more elegant to just have a match be declared a draw after a certain amount of time, or something along those lines.
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Old May 04, 2006, 04:47 PM // 16:47   #8
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/notsigned

this is what /resign is for
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Old May 04, 2006, 04:51 PM // 16:51   #9
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lol, man I saw one of my enemy party do resign and i was like.... what does /resign do?

so me and my whole team did it and forfeitted!!! lol

Nooooow i know what it's for. Cool little feature that is.

Oh, this thread?

/notsigned.
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Old May 04, 2006, 05:03 PM // 17:03   #10
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Leaving resolves 4vs4s quite simply. I suppose you could always just initiate Sudden Death for all battles over 10 minutes, but that would be stupid.

Only 2 times have i ended up with a stalemate, we eventually beat them by body blocking a monk (it was the fire area w/ Sudden Death) and pounding away at him.
The other was vs 2 boon prots, the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs just ran around in circles for 5 minutes because none of us had a snare at all (well i was a hammer warrior but could barely charge adren up enough). The point is we had 0 monks (yet we overpowered the other 2 members of there team....) so any degen would be just lame. Healing Signet would beat the degen at any level, Troll Unguent would begin to fail miserably after a while. So therefore, its power to the warriors.

/notsigned
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Old May 05, 2006, 10:43 PM // 22:43   #11
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I just played as a mo/me through lvl 10-20 random arenas, and I would hit, on average, 1-2 unkillable runners/day and about 1 stalemate/2 hours or so. The runners are just infuriating, but fortunately most people have realized that running to win is a really annoying and underhanded tactic. The stalemates usually involved invulni drok warriors in ascalon or yaks that had very little damage output and massive heals. Since teams are random, if you don't have an anti-warrior nec or mes, then these drok warriors are virtually impossible to kill. I've had matches last 50+ mins.

Yes, people can always leave. But seriously, that just sucks. Especially if you were on consec wins. I'd do the degen at 5 mins for ascalon, 8 mins for yaks, and 10 mins for lvl 20 arenas. I'd think 'NatalieD's' suggestion for draws would be acceptable, except it seems likely that if both parties continue, they would simply face each other again.

/signed
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Old May 05, 2006, 11:11 PM // 23:11   #12
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It sounds more like they should just cap armour... People going to low level areas with high level armour is just for the lamers. If you were playing the game properly there is no way you'd have Yaks Bend armour and not be above lvl10, or have HoD armour and not be level 15.
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Old May 06, 2006, 12:36 AM // 00:36   #13
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I could see having yaks before lvl 10, since I usually don't do side missions anymore (you hit lvl 20 soon enough anyways.) But preventing Drok and Desert armor at lvl 10 and 15 arenas would be fine with me. Still, unless the Drok run is closed (which I doubt), you're bound to see peeps with 'ViM' and Life transfer.

Or unkillable boon monks with MoR...
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Old May 06, 2006, 12:39 AM // 00:39   #14
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Quote:
Originally Posted by Evilsod
It sounds more like they should just cap armour...
But if they do that the noob lamers in Ascalon Arena won't be able to show off their 15k armor, LT helm, and their uber skills they bought at ember light!
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Old May 06, 2006, 01:48 AM // 01:48   #15
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Umm, yes... leaving quite effectivly ends the battle, but I'm not suggesting this for the sake of simply ending the battle.
I want the end of the battle to have something to do with which team is better, and not about which team is more patient and is willing to sit in the game until the other team leaves.
Giving periodic degen would give either team a chance to overcome the enemy team's healing, but it's still going to be the better team that managed to overcome the enemy's healing first.
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